Patch notes · EP 05 Act 1

Valorant patch 5.0 notes

Patch 5.0 was released on during EP 05 Act 1. It changed 5 agents and brought the Prelude to Chaos bundle to the store. Agents saw 4 buffs, 1 nerf and 5 bug fixes.

Headline changes: Pearl releaseMap rotations addedCompetitive

Patch
5.0
Release date
June 22, 2022
Act
EP 05 Act 1
Agents changed
5
Weapons changed
0
Maps changed
Haven, Pearl, Split
New bundle
Prelude to Chaos
Official notes
playvalorant.com

Pearl in patch 5.0

  • NEW MAP: Pearl goes live!
  • Pearl-only queue
    • This queue is a standard, Unrated mode that will give players a chance to practice the new map before they see it in Competitive play.
    • Pearl-only queue will be available for 2 weeks, then after that Pearl will enter Competitive.

Split in patch 5.0

  • We are temporarily removing Split from the map pool in Unrated and Competitive queues
  • There are reasons! You can read more about our decision in our map pool update article.

New Rank: Ascendant in patch 5.0

  • Added an additional rank above Diamond, below Immortal, called “Ascendant.”
    • We believe our lower ranks have a few too many of you, especially Bronze and Silver. When we were looking at rank distribution, we realized that if we were to move some of you up and out of those lower ranks, it would overpopulate Platinum and Diamond. So by adding a new rank we can better distribute you across ranks, keep the prestige of high ranks, while helping better define the skill level of each rank.
  • Moved the rank MMR targets that determine rank down, due to the addition of the new Ascendant rank, for all ranks below Ascendant. Moved the ranked target for Immortal 1/2/3 and Radiant up.
    • These are the cut-offs that say “You should be X MMR to reach this rank”. MMR targets determine your RR gains and help push your rank to match your MMR.
  • This means players will go up in rank, if they are below Ascendant.
  • To align with our expectations of what it means to be in the highest ranks of VALORANT, Immortal+ players will find it harder to climb back to their previous episode rank. This means Immortal will also have a smaller leaderboard population in all regions.
  • Due to the seasonal reset, you may not see a rank increase at the start of the Episode without putting in some work; but the reset will be “less harsh” compared to the last Episode reset. So because we are pushing the player base upwards to fill Ascendant, the reset will not hit you as hard.
  • Next time we reset ranks it will probably push you down more than this Episode's reset. Please remember that the “less harsh” reset is unique to this Episode because of the introduction of Ascendant.
  • Grouping restrictions for Ascendant are 3 ranks above or below the Ascendant ranked player
    • This fits in with our Platinum+ rule set for grouping.
  • The highest placement allowed has increased to Ascendant 1 (previously Diamond 1)
  • Five stacking 25% RR penalty now starts at Immortal 1 (previously Diamond 3)
  • Solo/Duo/5-stack restriction now starts at Immortal 1 (previously Diamond 3)
    • Remember, Diamond 3 and above could previously only solo, duo, and 5-stack. This restriction now begins at Immortal 1.
    • By adding another rank we were able to push the Five Stack penalty and Solo/Duo restrictions into Immortal. This makes it more straight forward, Immortal is where the leaderboard starts and because of this we try to hold players more accountable for their standings.
  • Due to a naming clash with the new rank, we've renamed Sage's tier 8 Agent Contract unlock—the new Sage title is “Dauntless”
    • Renaming this title was not something we chose lightly, but after talking about the title we felt like it was a chance to give the title more meaning to Sage and her personality/theme.

What map changes came in patch 5.0?

  • Fixed a bug on Haven that was preventing players from using their spray on a wall in A Garden
    • Shout out to @eminakob for passionately pointing out this bug

Which agents changed in patch 5.0?

  • Fixed a bug where Jett could equip a weapon during Tailwind
  • Fixed a bug where Agents revealed by Sova's Recon Bolt or Fade's Haunt would sometimes briefly appear in an incorrect location on the minimap
  • Fixed a bug where the scope visual effect would sometimes disappear when aiming with Chamber's Tour De Force

Game Systems in patch 5.0

  • Fixed a bug where using an Ultimate point orb or defusing the Spike at maximum range could cause channeling and progress bar animations to flicker
  • Fixed a bug where the use channeling progression bar does not update if the player disconnects and reconnects during the match
  • Fixed a bug where some weapon equips could play the wrong equip speed animation, which could visually misrepresent when you were able to fire. Some situations impacted by this bug were:
    • Cypher exiting Spycam
    • Capturing Ultimate point Orbs
    • Canceling and completing Spike plant

tr:Yama Notları/5.0

Agent changes in patch 5.0, by agent

Chamber, Cypher, Fade, Jett and Sova were changed in patch 5.0. Each entry links to the agent's full patch history.

Chamber All Chamber changes →

  • BugfixBuff Tour De Force: Fixed a bug where the scope visual effect would sometimes disappear

Cypher All Cypher changes →

  • BugfixBuff Spycam: Fixed a bug where equipping a weapon after exiting Spycam could play the wrong equip speed animation and visually misrepresent when you were able to fire

Fade All Fade changes →

  • BugfixBuff Haunt: Fixed a bug where revealed agents would sometimes briefly appear in an incorrect location on the minimap

Jett All Jett changes →

  • BugfixNerf Tailwind: Fixed a bug where Jett could equip a weapon during the dash

Sova All Sova changes →

  • BugfixBuff Recon Bolt: Fixed a bug where revealed agents would sometimes briefly appear in an incorrect location on the minimap

Which skins came out in patch 5.0?

All collections →

The Prelude to Chaoscollection arrived in the store with patch 5.0. Also sold: Prelude to Chaos (8,700 VP).

Patch change data adapted from Patch Notes/5.0 on the VALORANT Wiki, licensed CC BY-SA 3.0.