Valorant patch 11.05 notes
Patch 11.05 was released on during Season 2025: Act 5. It changed 13 agents and brought the Champions 2025 bundle to the store. Agents saw 5 buffs, 4 nerfs and 16 bug fixes.
Headline changes: AgentsCompetitivePick'Ems
- Patch
- 11.05
- Release date
- September 3, 2025
- Act
- Season 2025: Act 5
- Agents changed
- 13
- Weapons changed
- 0
- New bundle
- Champions 2025
- Official notes
- playvalorant.com
Which agents changed in patch 11.05?
Harbor
Visual effects updated for clarity. Hold your horses 🏇– these aren’t the larger updates we’ve been talking about. But you will hear more about those at Champs, so stay tuned. For the moment, we’re updating the visual clarity of his abilities.
- Reckoning
- Adjustment Reduced visual noise. Updated ground indicator to more clearly show its impact range. The yellow wisp is now closer to the Agent being hit, so it’s easier to see where someone is hiding before the concuss comes down. Shortened water splash on the ground for visibility.
- Cove
- Adjustment Improved visual clarity of shield health states. The health state is now more reflected in the visual water animation.
Esports Feature Updates in patch 11.05
It’s time to make a choice—Pick'Ems have returned in time for Champions Paris! Starting on September 4th, you will have access to the Group Stage in-client and on the web. Predict the advancing teams for points, earning extra points for correctly guessing the exact placement. You’ll be able to earn rewards for participating.
This year, we’re adding something extra to up the ante—you can align yourself with your favorite creator’s Faction! Choose carefully, as you can only join one faction. Each group offers a unique in-game reward.
If you do well, the points you earn in Groups and Playoffs stage will contribute to the Faction leader’s score. See if your Faction wins it all!
Player Behavior Updates in patch 11.05
- We have adjusted our behavior system to address Remake Abuse and Gameplay Participation.
- Penalties will increase for those who repeatedly AFK and dodge queues. This affects those who consistently abuse and disrupt our systems so don’t worry, we won’t be unfairly penalizing players who are genuinely trying to play.
What bugs did patch 11.05 fix?
- General
- Agents
- Astra
- BugfixBuff Fixed an issue where bullet tracers pass through Astra's Cosmic Divide.
- BugfixNerf This fix does reintroduce an audio bug where there is a slight audio hitch when passing through Astra wall.
- BugfixBuff Fixed an issue where bullet tracers pass through Astra's Cosmic Divide.
- Chamber
- Bugfix Fixed an issue where Chamber's Trademark in-world icon would not change color when aimed at.
- Clove
- BugfixNerf Fixed an issue where Clove's Pick-me-up cast sound was silent for enemies.
- Cypher
- BugfixBuff Fixed an issue where Cypher's Trapwire was more difficult to place than intended.
- Deadlock
- BugfixBuff Fixed an issue where Deadlock's Sonic Sensor was more difficult to place than intended.
- Bugfix Fixed a Spectator bug with Deadlock's Annihilation deafen where audio processing was not cleaning up as expected after a spectated player was impacted by the ability.
- BugfixNerf Fixed issue where use of Deadlock's Annihilation on Yoru's Fakeout clone would apply audio effects to the real Yoru.
- Gekko
- Bugfix Fixed a bug where "Spike Down" VO would play if Wingman was destroyed right after planting the Spike.
- Jett
- Bugfix Fixed a bug where Jett’s Tailwind audio would continue into the next round.
- Sova
- BugfixNerf Fixed audio issue where the “being watched” sonic feedback of Sova’s Owl Drone wouldn't trigger if the drone had line-of-sight to the player when the drone spawned.
- Vyse
- Bugfix Fixed issue where Vyse’s Steel Garden audio could trigger twice after Observers swap targets.
- Bugfix Fixed a bug where Vyse's Razorvine would leave circles on the minimap for observers when Vyse died.
- Waylay
- BugfixNerf Fixed a bug where Waylay's Saturate could affect enemies after they left the range of the area of effect.
- Yoru
- Bugfix Fixed an issue where Yoru's Gatecrash in-world icon would not change color when aimed at.
- BugfixBuff Fixed a bug where in some cases after turning invisible, Yoru (via Dimensional Drift and Reyna (via Dismiss thru Empress) would reappear in their original location when the invisibility ends.
- Astra
What bugs did patch 11.05 fix on PC?
- Premier
- Bugfix Fixed an issue on the Awards tab where long names were not displayed correctly in some languages.
Competitive Updates in patch 11.05 (Console)
- Added Updated leaderboards to display Immortal+ ranked rating thresholds
What bugs did patch 11.05 fix on Console?
- New Player Tips have been switched off while we fix an issue where they are being displayed for a much shorter time than intended to new players. We are actively investigating having the feature switched back on as soon as possible.
Agent changes in patch 11.05, by agent
Astra, Chamber, Clove, Cypher, Deadlock, Gekko, Harbor, Jett, Reyna, Sova, Vyse, Waylay and Yoru were changed in patch 11.05. Each entry links to the agent's full patch history.
Astra All Astra changes →
- BugfixBuff Cosmic Divide:
Fixed an issue where bullet tracers pass through
- This fix does reintroduce an audio bug where there is a slight audio hitch when passing through Astra wall.
Chamber All Chamber changes →
- Bugfix Trademark: Fixed an issue where the in-world icon would not change color when aimed at.
Clove All Clove changes →
- BugfixNerf Pick-me-up: Fixed an issue where the cast sound was silent for enemies.
Cypher All Cypher changes →
- BugfixBuff Trapwire: Fixed an issue where it was more difficult to place than intended.
Deadlock All Deadlock changes →
- BugfixBuff Sonic Sensor: Fixed an issue where it was more difficult to place than intended.
- Bugfix Annihilation: Fixed a Spectator bug with deafen where audio processing was not cleaning up as expected after a spectated player was impacted by the ability.
- BugfixNerf Annihilation: Fixed issue where use of it on Yoru's Fakeout clone would apply audio effects to the real Yoru.
Gekko All Gekko changes →
- Bugfix Wingman: Fixed a bug where "Spike Down" VO would play if he was destroyed right after planting the Spike.
Harbor All Harbor changes →
- Adjustment Reckoning: Reduced visual noise. Updated ground indicator to more clearly show its impact range. The yellow wisp is now closer to the Agent being hit, so it’s easier to see where someone is hiding before the concuss comes down. Shortened water splash on the ground for visibility.
- Adjustment Cove: Improved visual clarity of shield health states. The health state is now more reflected in the visual water animation.
Jett All Jett changes →
- Bugfix Tailwind: Fixed a bug where the audio would continue into the next round.
Reyna All Reyna changes →
- BugfixBuff Empress: Fixed a bug where in some cases after turning invisible, she would reappear in her original location when the invisibility ends.
Sova All Sova changes →
- BugfixNerf Owl Drone: Fixed audio issue where the “being watched” sonic feedback wouldn't trigger if the drone had line-of-sight to the player when the drone spawned.
Vyse All Vyse changes →
- Bugfix Steel Garden: Fixed issue where the audio could trigger twice after Observers swap targets.
- Bugfix Razorvine: Fixed a bug where it would leave circles on the minimap for observers when Vyse died.
Waylay All Waylay changes →
- BugfixNerf Saturate: Fixed a bug where it could affect enemies after they left the range of the area of effect.
Yoru All Yoru changes →
- Bugfix Gatecrash: Fixed an issue where the in-world icon would not change color when aimed at.
- BugfixBuff Dimensional Drift: Fixed a bug where in some cases after turning invisible, he would reappear in his original location when the invisibility ends.
Which skins came out in patch 11.05?
All collections →The Champions 2025collection arrived in the store with patch 11.05.
Patch change data adapted from Patch Notes/11.05 on the VALORANT Wiki, licensed CC BY-SA 3.0.