Valorant patch 0.49 notes
Patch 0.49 was released on . It released Breach, Omen, Phoenix and Viper, changed 6 agents and touched 1 weapon. Agents saw 3 buffs, 4 nerfs and 5 bug fixes.
Headline changes: AgentsMaps
- Patch
- 0.49
- Release date
- April 28, 2020
- Agents changed
- 6
- Weapons changed
- 1
- Official notes
- playvalorant.com
Which agent was released in patch 0.49?
Breach, Omen, Phoenix and Viper joined the roster in patch 0.49. See each agent page for abilities, lore and later balance changes.
What changed for Breach in patch 0.49?
- General
- Added Updated visuals
What changed for Cypher in patch 0.49?
- Cyber Cage
- Bugfix Fixed a bug where Cyber Cage would be selected at a larger range than intended
What changed for Omen in patch 0.49?
- From the Shadows
- Nerf Omen now immediately becomes vulnerable and no longer appears dark after he leaves his alternate shadow form
- Buff Attenuation radius of the arrival sound reduced to 2250
- General
- Added Updated visuals
What changed for Phoenix in patch 0.49?
What changed for Sage in patch 0.49?
- Barrier Orb
- Nerf Will only spawn a chunk of the barrier if it is supported by the ground
- Nerf Can no longer be placed on "small" pieces of geometry
What changed for Viper in patch 0.49?
- Toxic Screen
- Added Updated the appearance on the minimap to show gaps in the wall
- Viper's Pit
- BugfixNerf Fixed ability to animation-cancel Viper's Pit
What weapon changes came in patch 0.49?
- Shotguns
- Adjustment Moved the crosshair’s center dot by 1px to center it on the screen
- Bucky
- Nerf Applies instantaneous hitscan damage instead of shooting a projectile
What map changes came in patch 0.49?
- Added Added curtains to the top of double doors on Haven
- Bugfix Fixed issue with Cypher camera being placed on the Haven A Main boxes
- Adjustment Multiple fixes to the geometry on Haven, Bind, and Split to fix exploits and help optimize gameplay
- Adjustment Updated materials on Bind and Haven to make surfaces more consistent overall
- Adjustment Changed color of Radianite crates in order to unify overall visuals
Mode Updates in patch 0.49
- Added Added Competitive mode and ranked matchmaking, to go live in the near future
Observer Mode in patch 0.49
- Added Added “Ghost cheat” as an option to custom games with cheats enabled, allowing you to fly around the map in no-clip mode
- Removed Ability HUD no longer displays when entering drone camera as an observer
- Adjustment Exiting drone camera will now swap back to the most recently viewed player if they’re still a valid view target
- Adjustment Swapping through players to view will now iterate through an entire team before going to players on the other team
HUD & UI in patch 0.49
- In-game
- Added New directional damage indicator visual
- Added New low health and low ammo visuals
- Removed Removed character portrait from player’s minimap icon to better distinguish player icon
- Added Voice activity is now shown above allies’ heads
- Added Added color to spike icon above ally’s head to make it easier to see
- Bugfix Fixed the ultimate ability icon above teammates’ heads showing as charged after gaining 1 ult point instead of when actually charged
- Adjustment Ping elements now fade when under player aim; previously only text faded
- Bugfix Prevent “Spike Planted” announcement from playing after a round has ended and hiding the round end announcement
- Bugfix Fixed Bomb Carrier Killed announcement from also showing Ally Defusing
- Bugfix Fixed a rare issue where players’ weapons would float in front of them
- Bugfix Fixed a rare issue where third-person player models could get desynced from the server when double tapping a defuse, causing some shots to miss
- Bugfix Fixed aim issue that caused some players who were using low sensitivity to have small mouse movements dropped
- Bugfix Fixed issue where canceling a plant or orb pickup could sometimes play the wrong (slower) re-equip animation
- Bugfix Fixed map region names as they appear below the minimap from not localizing properly
- Bugfix Smoothed out movement during player-to-player collisions
- Bugfix Fixed a bug where item UI prompt in the game world would appear to block bullets
- Bugfix Fixed a bug where the Z ping wheel could be opened alongside the map ping wheel
- Bugfix Fixed a bug where ping wheel wouldn’t show disabled when direct bound pings were used to reach usage limit
- Bugfix Fixed a rare bug where either team could win a round by elimination on the same frame that the spike was defused, granting two points for that round
- Bugfix Fixed overlap in ally planting announcement
- Bugfix Fixed a bug where the VO radial wheel would hit the rate limit by opening and closing it without selecting a VO option
- Bugfix Minimap will no longer randomly hide for all players in a game
- Bugfix Line of sight is no longer required to pick up the spike when overlapped by a player
- Bugfix Fixed network stability indicator sometimes appearing when setting was disabled
- Bugfix Fixed issue where the spike would sometimes become unretrievable
- Out-of-game
- Adjustment Relocated Find Match button from social panel to Play screen; renamed to Start
- Adjustment Relocated Practice button from social panel to Play screen
- Added Added Play Again button to End of Game screen
- Adjustment Made the flyouts on the nav progression widget clickable
- Adjustment Made main navigation button click targets easier to click
- Added Added an option to orient the fixed minimap so that player’s starting side is always at the bottom
- Adjustment Adjusted all map assets so that full fixed orientations consistently place attackers at bottom and defenders at top
- Added Added hover tooltips to thumbnails in the Collections view to show item name
- Adjustment Scroll speed tweaked to make scrolling social panel smoother
- Adjustment Made crosshair preview in Settings shorter to make more room for controls
- Bugfix Fixed an issue that allowed players to purchase items not available in their respective store
- Bugfix Fixed an issue that let players equip content they didn't own
- Bugfix Fixed issue where display settings would get re-applied when joining/leaving games, which could move the window or change display mode in rare cases
- Bugfix Fixed various connection issues with voice chat
- Bugfix Fixed various connection issues with text chat
- Bugfix Fixed an issue preventing some player reports from submitting
- Bugfix Fixed various issues with player state being incorrect in social panel
- Bugfix Fixed an issue where some players could not requeue after a game without relogging
- Bugfix Fixed issues with receiving party invitations
- Bugfix Fixed transparent player card icons in Custom Game lobbies
- Bugfix Fixed resetting controls for Voice Chat in settings
- Bugfix Fixed voice defaulting to automatic transmission for Custom Games
- Bugfix Fixed voice being interrupted when navigating Custom Game options
- Bugfix Fixed a handful of localization issues across menu screens
Quality of Life in patch 0.49
- Added Added the ability to abandon a multiplayer Custom Game
- Using the “Leave match” button in the ESC menu will allow you to permanently leave the match without penalty
- Leaving the custom game in any other way will still allow you to return to the match
- Adjustment Updated the audio occlusion system to help players better differentiate audio distancing cues
- Added Players who abandon matchmade games, or dodge agent selects, will now experience penalties that prevent them from queuing for a period of time
- Frequent offenders will experience higher queue time penalties
- Added Enabled the ability to see VALORANT players online in Riot games
- Adjustment Adjusted play flow UX moving queue buttons into lobby screens
- Adjustment Adjusted social panel UX to accommodate additional space
- Adjustment Adjusted End of Game UX to clean up design of various widgets
- Adjustment Adjusted chat disconnect error state to be less… intimidating
- Adjustment Spawn practice bots option in the shooting range moved from the F3 menu to an in-world shootable switch
pl:Aktualizacja:29 kwietnia 2020 (beta)
tr:Yama Notları/0.49
Agent changes in patch 0.49, by agent
Breach, Cypher, Omen, Phoenix, Sage and Viper were changed in patch 0.49. Each entry links to the agent's full patch history.
Breach All Breach changes →
- Added Updated Breach’s visuals
Cypher All Cypher changes →
- Bugfix Cyber Cage: Fixed a bug where Cyber Cage would be selected at a larger range than intended causing overlapping interaction issues
Omen All Omen changes →
- Added Updated visuals
- Nerf From the Shadows: Omen now immediately become vulnerable and no longer appears dark after leaving shadow form
- Buff From the Shadows: Attenuation radius of arrival sound reduced to 2250
Phoenix All Phoenix changes →
- Bugfix Run it Back: Fixed a bug where Phoenix would get teleported back to an ascender (rope ladder) after respawning, in cases where Phoenix died while Run It Back was active and he was attached to an ascender
- BugfixBuff Run it Back: Fixed a bug where, for a brief time after Run it Back ended, Phoenix could be damaged in the place where he fizzled
Sage All Sage changes →
- Nerf Barrier Orb: Can no longer be placed on "small" pieces of geometry, it must be placed on the ground or on top of boxes
- Nerf Barrier Orb:
Will only spawn a chunk of the barrier if it is supported by the ground
- This can mean it will sometimes only spawn 2 barrier chunks
Viper All Viper changes →
- BugfixBuff Toxic Screen: Updated the appearance of Toxic Screen on the minimap to show gaps in the wall
- BugfixNerf Viper's Pit: Fixed Viper being able to animation-cancel Viper’s Pit
Patch change data adapted from Patch Notes/0.49 on the VALORANT Wiki, licensed CC BY-SA 3.0.