Valorant patch 7.0 notes
Patch 7.0 was released on during EP 07 Act 1. It released Deadlock, changed 8 agents and brought the Neo Frontier bundle to the store. Agents saw 3 buffs, 3 nerfs and 6 bug fixes.
Headline changes: Deadlock releaseTeam Deathmatch releaseCosmetics
- Patch
- 7.0
- Release date
- June 27, 2023
- Act
- EP 07 Act 1
- Agents changed
- 8
- Weapons changed
- 0
- New agent
- Deadlock
- New bundle
- Neo Frontier
- Official notes
- playvalorant.com
Which agent was released in patch 7.0?
Deadlock joined the roster in patch 7.0. See the agent page for abilities, lore and later balance changes.
Spray Wheel in patch 7.0
- Added text to the Spray equip screen indicating your bound keybinds.
What changed for Deadlock in patch 7.0?
- Deadlock goes live!
- Learn about her abilities on our Agents page.
- Watch our latest Sentinel take on a mysterious creature below.
Misc. in patch 7.0
- We've conducted a pass on our ability descriptions in-game and on our website for grammar and consistency. These updated descriptions should be easier to understand, with clearer explanations for what each ability does.
Team Deathmatch in patch 7.0
- Team Deathmatch goes live!
- Learn about our newest game mode in our Team Deathmatch 101 breakdown here.
Progression System Update in patch 7.0
- Daily Rewards
- This new feature recognizes your engagement in the game with daily rewards. Every day that you play matches, you'll earn progress on a Checkpoint Track. Each checkpoint on the track yields quantities of XP and our new in-game currency, Kingdom Credits. All game modes provide progress towards Daily Rewards except for Deathmatch.
- Kingdom Credits can be spent on accessories, Agents, and Agent Gear.
- Accessory Store
- Use your Kingdom Credits to purchase accessories from previous Battlepasses, including:
- Player Cards
- Sprays
- Titles
- Gun Buddies
- Use your Kingdom Credits to purchase accessories from previous Battlepasses, including:
- Agent Store
- The Agent Store streamlines the Agent acquisition process. As always, you can use VP or Recruitment Tokens to unlock an Agent, and now you have a third option: unlocking them with Kingdom Credits.
- Agent Recruitment Events
- Each new Agent will have their own Agent Recruitment Event when they are launched. During these events, you'll earn XP towards the new Agent automatically. As well, you won't be able to unlock the new Agent with Kingdom Credits or Recruitment Tokens, but you can still use VP if you like.
- If you don't earn enough XP during a Recruitment Event to unlock an Agent, that Agent becomes available for purchase normally, after the Recruitment Event, in the Agent Store.
- Agent Gear
- All of your favorite Agent-themed gear is available for Kingdom Credits. For every Agent, there are now 10 Levels of Agent Gear instead of 10 Levels of Agent Contract. To get an Agent's gear, you must first own the Agent, then unlock each Level of Agent Gear.
- Level 5 used to unlock Agents. However, since we moved Agents into the Agent Store, Level 5 will now grant you a flat amount of Kingdom Credits. If you already have the Agent, however, you won't get any Kingdom Credits at Level 5.
For more information, check out our Progression Update Explainer + FAQ here.
General in patch 7.0
- Fixed an issue where the Spray Wheel was not appearing in-game when there was packet loss during your load in. This should occur much less frequently.
- Fixed a bug where you were able to purchase outside of your account's region.
- Fixed an issue where you were able to see the opposing team's bullet tracers during the Buy Phase.
Which agents changed in patch 7.0?
- Fixed Chamber's Rendezvous (E) to interrupt the teleport if you are Suppressed mid animation.
- Fixed Yoru's Gatecrash (E) to interrupt the teleport if you are Suppressed mid animation.
- Fixed Omen's From the Shadows (X) to cancel the teleport if you Suppressed while forming.
- Fixed Cypher's Spycam (E) from being placeable on Lotus' rotating doors.
- Fixed issue where Sage's Barrier Orb (C) would sometimes rotate multiple times from a single button press when placing it.
- Fixed issues where on some map geo Cypher could not pick up his Cyber Cage (C) during the Buy Phase.
- Fixed issue where Killjoy's Alarmbot (Q) could be destroyed from a farther distance than intended by Raze's Boom Bot (C).
- Fixed issue where frame rate would decrease when Reyna is healing from Devour (Q).
General in patch 7.0
- An Agent's HP number is visible while in Spike Cam perspective.
- The red background that displays behind the HP number when an Agent is at critical health may be visible even if the Agent is not in critical health.
tr:Yama Notları/7.0
Agent changes in patch 7.0, by agent
Chamber, Cypher, Deadlock, Omen, Raze, Reyna, Sage and Yoru were changed in patch 7.0. Each entry links to the agent's full patch history.
Chamber All Chamber changes →
- BugfixNerf Rendezvous: Teleport will now be properly interrupted when suppressed mid-animation
Cypher All Cypher changes →
- BugfixBuff Cyber Cage: Fixed issues where on some map geo Cypher could not pick up Cyber Cage.
Deadlock All Deadlock changes →
- Added Added
Omen All Omen changes →
- BugfixNerf From the Shadows: Suppression now properly interrupts the ability if hit in Shade form
Raze All Raze changes →
- Boom Bot
- Will no longer destroy Killjoy's Alarmbot from a farther distance than intended.
Reyna All Reyna changes →
- BugfixBuff Devour: Fixed an issue during healing that caused frame rate to decrease.
Sage All Sage changes →
- BugfixBuff Barrier Orb: Fixed issue where Barrier Orb would sometimes rotate multiple times from a single button press when placing it.
Yoru All Yoru changes →
- BugfixNerf Gatecrash: Teleport will now be properly interrupted when suppressed mid-animation
Which skins came out in patch 7.0?
All collections →The Neo Frontiercollection arrived in the store with patch 7.0. Also sold: Neo Frontier (8,700 VP).
Patch change data adapted from Patch Notes/7.0 on the VALORANT Wiki, licensed CC BY-SA 3.0.
Social in patch 7.0