Patch notes · Season 2026: Act 4

Valorant patch 13.01 notes

Patch 13.01 was released on during Season 2026: Act 4. It changed 1 agent and touched 1 weapon. Agents saw 2 buffs, 0 nerfs and 0 bug fixes.

Headline changes: AgentsWeaponsCompetitive

Patch
13.01
Release date
July 14, 2026
Act
Season 2026: Act 4
Agents changed
1
Weapons changed
1
Official notes
playvalorant.com

Which agents changed in patch 13.01?

Iso

  • Double Tap
    • Buff The speed of equipping your weapon after unequipping Double Tap is now instant.

Yoru

  • Gatecrash
    • Buff Active Beacon Duration increased from 15s → 20s
  • Fakeout
    • Buff To further satisfy his deception fantasy, clones from Fakeout will now hold Yoru's last equipped weapon, instead of defaulting to his strongest weapon.

Player Behavior Updates in patch 13.01

  • Rank Manipulation Penalties
    • We’ve rolled out new tools to better detect rank manipulation in VALORANT, building on systems we successfully introduced in League of Legends last year. Combined with the data we’ve gathered since adding the Rank Manipulation category in-game late last year, we will begin issuing penalties for confirmed rank manipulation.
    • Penalties may include account suspensions, rank reversions, and ranked reward reversions.
    • As part of this, players will begin to receive reporter and bystander feedback in game when a player in their matches is penalized for rank manipulation.
    • Our goal is to protect ranked integrity and make sure competitive progress reflects fair play. For more detail on what counts as rank manipulation and how we’re approaching enforcement, check out this Play Fair article.

What weapon changes came in patch 13.01?

Outlaw has been performing strongly and we still want it to feel powerful with its back-to-back shots, but allow for some expression and some control to warrant that power.

Sniper in patch 13.01

Outlaw

  • Nerf Recovery from 0.1 → 0.15 after first shot
  • Nerf Spread from 0 → 2.25 after first shot
  • Nerf Recoil from 0 → 4.0 after first shot

What bugs did patch 13.01 fix?

  • Agents
    • Astra
      • BugfixBuff Fixed an issue where Astra's ability cooldown timer could sometimes remain visible after the ability had already been used.
    • Clove
      • BugfixNerf Fixed an issue where Clove could gain an extra charge of Ruse during the Buy Phase by purchasing and reselling ability charges.
    • Cypher
      • BugfixBuff Fixed an issue where Cyber Cage could incorrectly block line-of-sight interactions above the ability's visual effects.
      • BugfixBuff Fixed an issue where Cyber Cage trajectory indicator would not appear when throwing the ability into locations outside of Cypher's line of sight.
      • Bugfix Fixed an issue where Cyber Cage would sometimes fail to play an audio cue when enemies entered through the lower portion of the cage.
      • Bugfix Fixed an issue where certain Spycam voice lines would not play correctly during specific actions.
    • Deadlock
      • Bugfix Fixed an issue where GravNet third-person visual effects could disappear after a player disconnected and reconnected to the match.
    • Gekko
      • BugfixNerf Fixed an issue where Nearsight visual effects on some controllable creatures could persist after they had been destroyed by an enemy.
    • Iso
      • BugfixNerf Fixed an issue where Double Tap could incorrectly prevent the first instance of fall damage.
    • Jett
      • BugfixNerf Fixed an issue where Cloudburst could be activated during Updraft and Tailwind animations when multiple abilities were bound to the same key.
      • BugfixBuff Fixed an inconsistency where Jett could not pick up the Spike or weapons during Tailwind.
    • KAY/O
      • Bugfix Fixed an issue where FLASH/drive was missing part of its visual effects.
      • Bugfix Fixed an issue that could cause an animation skip when equipping FLASH/drive.
    • Killjoy
      • BugfixNerf Fixed an issue on Split where Killjoy's Alarmbot could interact with players through certain wooden covers.
    • Miks
      • BugfixNerf Fixed an issue where Miks could gain an extra charge of Waveform during the Buy Phase by purchasing and reselling ability charges.
    • Neon
      • BugfixBuff Fixed an issue where Neon could be unable to pick up the Spike while sliding over it.
    • Reyna
      • BugfixBuff Fixed an issue where Dismiss could occasionally leave Reyna unable to equip a weapon.
      • BugfixNerf Fixed an issue on Abyss where Leer could apply its blind effect in unintended locations near A Main.
    • Sage
      • BugfixNerf Fixed an issue where players revived by Sage inside Viper's Pit or Poison Cloud would not correctly receive the nearsighted debuff.
    • Skye
      • BugfixNerf Fixed an issue where Skye could gain an extra charge of Guiding Light during the Buy Phase by purchasing and reselling ability charges.
        • BugfixNerf Fixed an issue where Nearsight visual effects on some controllable creatures could persist after they had been destroyed by an enemy.
    • Viper
      • BugfixBuff Fixed an issue where players using controllable abilities could briefly see through Viper's Pit.
      • BugfixBuff Fixed an issue where players revived by Sage inside Viper's Pit or Poison Cloud would not correctly receive the Nearsighted debuff.
    • Veto
      • Bugfix Fixed an issue where the Evolution voice filter could persist on certain voice lines for the remainder of the match after activating the Ultimate.
    • Yoru
      • BugfixNerf Fixed an issue that allowed Yoru to gain unintended movement speed while in Dimensional Drift when interacting with Flex/Totems.
  • Maps
    • Split
      • Fixed an issue where certain wall-based abilities could be cut off when used in the middle of B Garage.
    • Summit
      • Fixed an issue where Iso could survive the falling door crush.
      • Fixed an issue where Waylay could reach unintended locations using Refract and Lightspeed.

What bugs did patch 13.01 fix?

  • General
    • Fixed a cosmetic issue where Packets Received/Sent Rate graphs showed incorrect values when the game is running at extremely high framerates

Know Issues in patch 13.01

Social Updates in patch 13.01 (PC)

  • Discord 🤝 Riot
    • VALORANT is partnering with Discord to make getting into your next game with your friends easier. You can now link your accounts to unlock new social features!
      • Invite friends in Discord straight to your party from within VALORANT. No alt-tabbing needed.
      • Copy a lobby link and share it directly on your server or anywhere your friends are.
      • See which of your Discord friends play VALORANT and jump into parties faster.
  • This rolled out as a beta in Brazil first and is launching globally wherever Discord is available on July 21.
  • For more information, check out.

Agent changes in patch 13.01, by agent

Yoru was changed in patch 13.01. Each entry links to the agent's full patch history.

Yoru All Yoru changes →

  • Buff Gatecrash: Active Beacon Duration increased from 15s → 20s
  • Buff Fakeout: To further satisfy his deception fantasy, clones from Fakeout will now hold Yoru's last equipped weapon, instead of defaulting to his strongest weapon.

Patch change data adapted from Patch Notes/13.01 on the VALORANT Wiki, licensed CC BY-SA 3.0.