Patch notes · EP 04 Act 3

Valorant patch 4.08 notes

Patch 4.08 was released on during EP 04 Act 3. It released Fade, changed 6 agents and brought the RGX 11z Pro bundle to the store. Agents saw 7 buffs, 9 nerfs and 4 bug fixes.

Headline changes: AgentsFade releaseCompetitive

Patch
4.08
Release date
April 27, 2022
Act
EP 04 Act 3
Agents changed
6
Weapons changed
0
New agent
Fade
New bundle
RGX 11z Pro
Official notes
playvalorant.com

Which agent was released in patch 4.08?

Fade joined the roster in patch 4.08. See the agent page for abilities, lore and later balance changes.

Fade goes live in patch 4.08

  • See her abilities on our Agents page.
  • See Fade’s debut trailer. You’ll wake up screaming.

What changed for Jett in patch 4.08?

The team loves what Jett has continually brought to the fight, but as the game has evolved, some of her impacts have pushed beyond what we think is healthy for the tactical promise of VALORANT. Our update to Tailwind aims to address these concerns while maintaining the aggressive site takes and awe inspiring highlight plays Jett should bring to the roster. Check out our full article on the Jett update here for a complete breakdown of our approach and the philosophies that drove this update. We expect this change to have ripple effects on the Agents around Jett and the ecosystem overall, so we’ll keep a close eye not only on Jett, but any cascading impacts on the entire roster.

  • Tailwind
    • Upon pressing E, Jett consumes her Tailwind charge and after a.75 second delay, activates a 12-second window where she’s able to dash on next key press
    • Jett’s Tailwind charge can still be regained with 2 kills
    • To keep parity with the changes to Jett dash, the functionality for Dash during Knife rounds in Escalation will be adjusted

What changed for Neon in patch 4.08?

We’ve been keeping an eye on Neon and wanted to make some quality of life changes to help remove some friction when playing as, or with, Neon.

  • General
    • Battery energy received upon killing an enemy increased 25% → 100%
  • High Gear
    • Slide cannot be cast during equip delay
    • Velocity restriction removed
    • Neon can now slide sideways and forward, and only requires that she is moving
    • Energy drain increased 6.7/s → 10/s
      • We've noticed Neon has faced some friction when using movement to lead into combat, specifically failed inputs due to the velocity restriction. We hope these changes help with making her slide a lot more natural when engaging in fights.

Fast Lane

  • Wall damage removed
    • This change is intended to push Fast Lane into a more attractive option for Neon, or for an ally by preventing the disruptive portion of doing incidental damage and by adding a bit of safety moving forward.

What changed for Sova in patch 4.08?

At high-level ranked or pro play, Sova’s been a staple for quite some time. While his power has not been felt as viscerally as Jett’s, his impact in coordinated settings is nearly unmatched. We wanted to focus on addressing the amount of space that the Owl Drone practically guaranteed, and introduce additional counter play opportunities for opponents. A reduced Drone duration means Sova has to incur more risk in his positioning to clear deeper angles, and the adjustments to ping reveal (below) give opponents more opportunity to mix up their repositioning without feeling forced to completely exit the area. Shock Dart has also taken a hit as we continue to sharpen damage outputs on non-ultimate abilities, so that they kill less frequently

  • Owl Drone
    • Duration reduced 10s → 7s
    • Health reduced 125 → 100
    • Dart Reveal
      • Number of reveal pings reduced 3 → 2
      • Initial delay before first ping reveals increased 1.2s → 1.6s*
        • *Delay between the first and second ping remains 1.2s
    • Quality of Life
      • Changed crosshair color to green to better stand out against the white HUD
      • Removed delay on [Target Hit] confirmation text
      • [Target Hit] confirmation text now remains on the player HUD when transitioning out of Owl Drone.
      • [Target Hit] confirmation text now remains on screen for 2s, previously 1s
      • Adjusted audio on drone dart hits for both Sova, and the player hit, to make confirmations more noticeable
    • Fixed a bug with Owl Drone, where the Dart Cooldown UI element would not properly update after tagging an opponent.
  • Shock Bolt
    • Max Damage decreased 90 → 75
      • Radial damage has been scaled in accordance with new max damage.

Agent Ability Ammo in patch 4.08

5-Stack Queues in patch 4.08

  • Reduced Rank Rating gain/loss penalty for different 5-stack configurations
    • If EVERYONE in your party is Iron–Diamond 2:
      • No RR penalty if within normal grouping
      • 25% RR penalty for all players if any player falls outside of normal grouping
    • If ANYONE in your party is Diamond 3–Immortal 3 (but no one in your party is Radiant)
      • 25% RR penalty for all players
    • If ANYONE in your party is Radiant
      • 75% RR penalty for all players
  • Tuned matchmaking to reduce wait time for 5-stacks
  • You can read the basics on how Rank Rating penalties work for 5-stacks in our previous patch notes.

Which agents changed in patch 4.08?

  • Fixed a bug where Jett could find herself unable to use abilities or weapons when using Tailwind immediately after depleting her Blade Storm daggers
  • Fixed a bug where Yoru could teleport out of bounds when using Gatecrash
  • Fixed various exploits allowing Yoru to use weapons before fully decloaking at the end of his ultimate

Performance in patch 4.08

  • Fixed a bug in the Shooting Range where bots would respawn unarmed

tr:Yama Notları/4.08

Agent changes in patch 4.08, by agent

Fade, Jett, Neon, Raze, Sova and Yoru were changed in patch 4.08. Each entry links to the agent's full patch history.

Jett All Jett changes →

  • BugfixBuff Fixed a bug where Jett could find herself unable to use abilities or weapons when using Tailwind immediately after depleting Blade Storm's daggers
  • Nerf Tailwind: NEW EFFECT: On first cast, Jett consumes her Tailwind charge and after a.75 second delay, activates a 12-second window where she’s able to dash on next key press
    • Charge can still be regained with 2 kills
    • These changes also apply to Big Knife rounds in Escalation
  • Added Blade Storm: Ammo count added to HUD

Neon All Neon changes →

  • Energy
    • Energy received upon killing an enemy increased 25% → 100%
  • Adjustment Fast Lane: Damage removed
  • Buff High Gear: Velocity restriction to cast slide removed
    • Slide cannot be cast during equip delay
  • Buff High Gear: Can now slide sideways and forward, only requiring Neon to be moving
  • Nerf High Gear: Energy drain increased 6.7/s → 10/s

Raze All Raze changes →

Sova All Sova changes →

  • Nerf Owl Drone: Duration reduced 10s → 7s
  • Nerf Owl Drone: Health reduced 125 → 100
  • Nerf Owl Drone: Number of reveal pings reduced 3 → 2
  • Nerf Owl Drone: Initial delay before first ping reveals increased 1.2s → 1.6s
    • Delay between the first and second ping remains 1.2s
  • Buff Owl Drone: Changed crosshair color to green to better stand out against the white HUD
  • Buff Owl Drone: Removed delay on [Target Hit] confirmation text
  • Buff Owl Drone: [Target Hit] confirmation text now remains on the player HUD when transitioning out of Owl Drone
  • Adjustment Owl Drone: Duration that [Target Hit] confirmation text remains on screen increased 1s → 2s
  • Adjustment Owl Drone: Adjusted audio on drone dart hits for both Sova and the player hit to make confirmations more noticeable
  • BugfixBuff Owl Drone: Fixed a bug where the Dart Cooldown UI element would not properly update after tagging an opponent
  • Nerf Shock Bolt: Max Damage decreased 90 → 75
    • Radial damage has been scaled in accordance with new max damage
  • Added Hunter's Fury: Ammo count added to HUD

Yoru All Yoru changes →

  • BugfixNerf Gatecrash: Fixed a bug where Yoru could use Gatecrash to teleport out of bounds
  • BugfixNerf Dimensional Drift: Fixed various exploits allowing Yoru to use weapons before fully decloaking at the end of Dimensional Drift

Which skins came out in patch 4.08?

All collections →

The RGX 11z Procollection arrived in the store with patch 4.08.

Patch change data adapted from Patch Notes/4.08 on the VALORANT Wiki, licensed CC BY-SA 3.0.