Valorant patch 4.07 notes
Patch 4.07 was released on during EP 04 Act 2. It changed 6 agents, touched 2 weapons and brought the Doodle Buds bundle to the store. Agents saw 6 buffs, 2 nerfs and 4 bug fixes.
- Patch
- 4.07
- Release date
- April 12, 2022
- Act
- EP 04 Act 2
- Agents changed
- 6
- Weapons changed
- 2
- New bundle
- Doodle Buds
- Official notes
- playvalorant.com
Server Updates in patch 4.07
- Added a new set of servers in Latin America, which should help with latency in that region
- Scheduled to turn on not long after 4.07 is live!
What weapon changes came in patch 4.07?
- Bulldog and Stinger now delay firing inputs while bringing up the weapon to aim down sights (ADS)
- Prevents you from getting burst mode accuracy improvements before they finish raising your weapon.
- Adds a slight cost to the decision to switch to burst firing mid-combat.
- You can still begin firing immediately while switching back to full auto/hip fire mode.
- Ability-based weapons can now also be input-queued to equip after the current action
Which agents changed in patch 4.07?
The VALORANT Agents have been busy with a pretty frightening problem. Explore around the Shooting Range to find out what they're up to.
Store Updates in patch 4.07
- Load times for the VP purchase page should now load in a matter of seconds (previously, it would take more than thirty seconds in some instances)
Which agents changed in patch 4.07?
- Fixed a bug where Yoru could use a weapon immediately at the end of his Dimensional Drift ultimate by exploiting an unwanted interaction with ropes
- Fixed a bug where it was possible to defuse the Spike while channeling abilities
- Skye’s Seekers can once again break through the destructible doors on Ascent
Social in patch 4.07
- Fixed a bug where comms-restricted players could not listen to team voice chat
- Fixed a bug where players were not always immediately removed from the game after being banned
Competitive in patch 4.07
- Fixed a bug that was causing performance bonuses to show at incorrect times
Gameplay Systems in patch 4.07
- Fixed an issue where briefly tapping the “Use Spike” button to plant the Spike could cause you to end up holding the Spike instead of your last equipped weapon
tr:Yama Notları/4.07
Agent changes in patch 4.07, by agent
Chamber, Jett, Neon, Raze, Skye and Yoru were changed in patch 4.07. Each entry links to the agent's full patch history.
Chamber All Chamber changes →
- Buff Headhunter and Tour De Force can now be input-queued to equip after the current action
Jett All Jett changes →
- Buff Blade Storm: Can now be input-queued to equip after the current action
Neon All Neon changes →
- Buff Overdrive: Can now be input-queued to equip after the current action
Raze All Raze changes →
- Buff Showstopper: Can now be input-queued to equip after the current action
- BugfixBuff Blast Pack: Fixed bugs impacting Blast Pack's input queuing and re-equip speeds
- Nerf Showstopper: Re-equip time removed, hence the re-equip time is exactly the same as the initial equip time.
Skye All Skye changes →
- BugfixBuff Seekers: Can once again break through the destructible doors on Ascent
Yoru All Yoru changes →
- BugfixNerf Dimensional Drift: Fixed a bug where Yoru could use a weapon immediately after Dimensional Drift ended by exploiting an unwanted interaction with ropes
- Bugfix Dimensional Drift: Fixed issues with Dimensional Drift not acting as intended
Which skins came out in patch 4.07?
All collections →The Doodle Budscollection arrived in the store with patch 4.07.
Patch change data adapted from Patch Notes/4.07 on the VALORANT Wiki, licensed CC BY-SA 3.0.
Social Updates in patch 4.07