Armory

Weapon Damage Chart

Damage for every Valorant gun at each range band. "Shots to kill" assumes a 150 HP target (100 health + heavy shield), the usual full-buy round. Shotgun damage is per pellet.

Weapon Class Cost Range Head Body Legs Body shots to kill Headshots to kill Fire rate Wall pen.
Classic Sidearms Free 0–30 m 78 26 22.1 6 2 6.75/s Low
30–50 m 66 22 18.7 7 3
Shorty Sidearms 300 0–7 m 22 11 9.35 — — 3/s Low
7–15 m 12 6 5.1 — —
15–50 m 6 3 2.5500002 — —
Frenzy Sidearms 450 0–20 m 78 26 22.1 6 2 10/s Low
20–50 m 63 21 17.85 8 3
Ghost Sidearms 500 0–30 m 105 30 25.5 5 2 6.75/s Medium
30–50 m 87.5 25 21.25 6 2
Bandit Sidearms 600 0–10 m 152 39 33 4 1 5.1/s Medium
10–30 m 128 39 33 4 2
30–50 m 112 34 28 5 2
Sheriff Sidearms 800 0–30 m 159.5 55 46.75 3 1 4/s High
30–50 m 145 50 42.5 3 2
Stinger SMGs 1,100 0–15 m 67.5 27 22.95 6 3 16/s Low
15–50 m 57 23 19 7 3
Spectre SMGs 1,600 0–15 m 78 26 22.1 6 2 13.333/s Low
15–30 m 66 22 18.7 7 3
30–50 m 60 20 17 8 3
Bucky Shotguns 850 0–8 m 34 17 14 — — 1.1/s Low
8–12 m 26 13 11.05 — —
12–50 m 18 9 7.65 — —
Judge Shotguns 1,850 0–10 m 34 17 14.450001 — — 3.5/s Low
10–15 m 20 10 8.5 — —
15–50 m 14 7 5.9500003 — —
Bulldog Rifles 2,050 0–50 m 115.5 35 29.75 5 2 10/s Medium
Guardian Rifles 2,250 0–50 m 195 65 48.75 3 1 5.25/s High
Vandal Rifles 2,900 0–50 m 160 40 34 4 1 9.75/s Medium
Warden Rifles 2,900 0–50 m 200 50 42 3 1 6.5/s Medium
Phantom Rifles 2,900 0–20 m 156 39 33.15 4 1 11/s Medium
20–50 m 140 35 29.75 5 2
Marshal Sniper Rifles 950 0–50 m 202 101 85.850006 2 1 1.5/s Medium
Outlaw Sniper Rifles 2,400 0–50 m 238 140 119 2 1 2.75/s High
Operator Sniper Rifles 4,700 0–50 m 255 150 120 1 1 0.6/s High
Ares Machine Guns 1,600 0–30 m 75 30 25.5 5 2 13/s High
30–50 m 70 28 23.800001 6 3
Odin Machine Guns 3,200 0–30 m 95 38 32.3 4 2 12/s High
30–50 m 77.5 31 26.35 5 2