Sidearms · Sidearms

Shorty

The Shorty is a sidearm that costs 300 credits. It holds 2 rounds, fires 3 rounds per second and deals 22 damage to the head and 11 to the body at 0–7 m, falling off at longer range.

Shorty in Valorant
Cost
300
Magazine
2
Fire rate
3/s
Reload
1.75s
Equip
0.75s
Wall penetration
Low
Run speed
80%
First-shot spread
4°

How much damage does the Shorty do?

Compare all weapons →
Range Head Body Legs
0–7 m 22 ×15 11 ×15 9.35 ×15
7–15 m 12 ×15 6 ×15 5.1 ×15
15–50 m 6 ×15 3 ×15 2.5500002 ×15

Damage is per pellet; each shot fires 15 pellets.

How has the Shorty changed in every patch?

The Shorty has been changed in 7 patches since the closed beta, most recently in patch 12.09. Each entry links to the full notes for that patch.

  1. Patch 12.09
    • Nerf Fire rate decreased from 3.33 → 3.0
    • Nerf Walking spread increased from.075 → 1
    • Nerf Running spread increased from 0.1 → 2
    • Nerf Crouch-walk spread increased from.05 →.5
    • Nerf Jump spread increased from 1.25 → 4
  2. Patch 9.10
    • All Pistols (except the Shorty)
      • Moving while crouching Inaccuracy:.1 →.5
  3. Patch 8.02
    • The Snakebite Shorty has received an art update.
  4. Patch 6.11
    • Reserve ammo adjusted from 10 → 6
    • Price adjusted from 150 → 300
    • Damage at no fall-off adjusted from 12 → 11
    • Damage at first step fall-off (7 meters) adjusted from 8 → 6
  5. Patch 6.08
    • Default Shorty
    • Wunderkind Shorty
    • Sidekick Shorty
    • Karabasan Shorty
  6. Patch 3.0
    • Cost decreased 200 → 150
  7. Patch 1.07
    • Shorty nerf
      • 1st falloff range reduced from 9m → 7m
      • Updated headshot multiplier from 3x → 2x (now the same as Judge and Bucky)
      • Our goal here is to make Shorty users work a little harder for the kills they get by requiring them to be a tad closer to their target.

Patch change data adapted from Patch Notes on the VALORANT Wiki, licensed CC BY-SA 3.0.

Valorant news and guides about the Shorty

Other sidearms