A new Patch Update 8.08 is rolling out at the beginning of a new Act in Valorant, which happens to be the last act of Episode 8. This is going to be quiet the update looking at the changes coming into the game.
The update released in April will come with a new battle pass, a new act, agent buffs and nerfs, a possibility of a new map, a few updates and bug fixes for the gameplay. Let’s find out what these changes are and information such as release date, time and the patch 8.08 update size.
Release Date and Time
Valorant 8.08 patch update is set to arrive on Tuesday, April 30 around 1-2 PM EST time simultaneously to the Episode 8 Act 3 update. Before the patch update there will be a four hour maintenance period starting from 6 AM PT for North America, LATAM and Brazil servers, where the servers will be unavailable.
Patch Update 8.08 Size
8.08 Update size is expected to be around 1.6-2 GB size which is bigger than 8.06 and 8.07 Patch updates since this holds a lot of updates, new skin bundles, a new battle pass and a whole new act. Average Valorant Patch Update with new act or episode changes is around 1.5-2 GB where the update 8.08 falls around.
Patch 8.08 Notes
There are a lot of buffs included for agents Cypher and Viper, Premier updates and Bug fixes in this patch update. All of the changes in the update 8.08 is posted on the official website, which we will briefly explain in this section.
Agent Updates
Chamber
- Updated Chamber’s Voice lines and added interactions with Reyna, Omen and Astra.
Cypher
- Cypher’s Trapwire now gives enemies more time to deal with it after it has been triggered while the reduction in slow duration provides those caught a better chance to avoid death by using movement.
- Trapwire (C)
- Re-arm time increased 1 >>> 2s
- Slow on Trapwire reduced 2 >>> 1.25s
- Trapwire (C)
- Cypher Spycams in hidden places allows Cypher players to watch enemies without them even knowing. An audio telegraph added to give a cue for enemies alert that they are being watched.
- Spycam (E)
- Enemies now hear looping audio when they are actively being watched by Cypher from within the Spycam (E).
- Spycam (E)
Viper
- Total smoke uptime reduced coupled with reduction in the cooldown of reactivating aim to reduce the total stalling uptime and push players to better manage your fuel. Increasing the minimum fuel to activate her smokes creates a larger window for enemies to attack when her fuel is fully drained.
- Poison Cloud (Q) is now only being retrievable during the Buy Phase. This pushes players to make sharper calls of where you’ll place the ability each round and sharpen her identity of high influence in a highly committed area.
- Can now only be picked up during the Buy Phase.
- Snake Bite (C) reduced to a single charge reduces how often Viper can use the ability to fill the gaps while her smokes are down and improve fuel management. The increase in duration ensures that a single Snake Bite (C) charge is lethal to all enemies that are in the acid for its full duration.
- Charges reduced 2 >>> 1
- Price increased 200 >>> 300
- Duration increased 5.5 >>> 6.5s.
- Toxic Screen (E) and Poison Cloud (Q)
- Max uptime on each individual smoke source reduced 15 >>> 13.5 >>> 12s
- Minimum fuel needed to activate smoke increased 20% >>> 30%
- Cooldown on re-activating smokes after putting them down reduced
8 >>> 5.5 >>> 5s
Premier Updates
- A new Stage of Premier starts! With this one, we’re adding promotion.
- See your division’s promotion requirements on the standings page.
- Meet those requirements to be placed at least one division higher in Stage E9A1.
- The Premier Score playoff qualification threshold is 600 for all divisions.
Bug Fixes
Agent
- Fixed issues related to inaccurate line-of-sight checks near certain abilities (e.g., Phoenix’s Blaze (C)). This could manifest in flashes not working appropriately when the detonation was on the other side of a wall that was in the process of raising or lowering.
- This fix applies to Phoenix’s Blaze (C), Neon’s Fast Lane (C), Harbor’s High Tide (E), and Viper’s Toxic Screen (E) and Viper’s Pit (X).
- Fixed an issue where AI-controlled abilities (e.g., Killjoy’s Turret (E)) could detect you through Harbor’s High Tide (E).
- Fixed Clove’s icons being incorrect when Ruse (E) was equipped.
- Fixed a bug where Cypher’s Trapwire (C) showed on the map even when disabled.
Maps
- Fixed an exploit on Split that allowed Agents to stand on a sign on A Site.
Gameplay Systems
- Fixed an issue where footsteps were not produced when in ADS and when running while slowed by Sage’s Slow Orb (Q) ability.
Premier
- Fixed a bug where practice matches did not lock your division in.
The Conclusion
Valorant 8.08 Patch Update went live on April 30th 2024 and this was the starting point of Episode 8 Act 3. With this patch update Mystbloom bundle was added to the store as well as a new battle pass.
With the Patch update there were a updates in agent abilities, bug fixes, game play system updates and premier game mode updates. Patch notes 8.08 states all the nerfs made to agents Cypher and Viper making it more harder to play them in the game compared to previous patch notes.
Andrew "SuZki" Scola is a dedicated Valorant player who has been in the game since the Valorant beta release. He has a peak rank of Immortal 3 and is also a semi-pro esports player. He's also been associated with a few gaming clans and communities, including Highlander Gaming and SoCal Valorant Community. In his free time, he creates content for the Valorant community and writes guides about Valorant based on his experience.